Saturday, August 23, 2014

Master of Conversions: Legend3D's Barry Sandrew Goes Deep.

Master of conversions: Legend3D’s Barry Sandrew goes deep

Aug 18, 2014
- By Doris Toumarkine

filmjournal/photos/stylus/1406328-Legend3D_Feature_Md.jpg
'The Lego Movie' is one of this year's hits that turned to Legend3D.


The Hollywood career of Dr. Barry Sandrew, who founded 3D-conversion and visual-effects giant Legend3D, moves from black-and-white to color and now to state-of-the-art 3D, as if mimicking the evolution of the movie industry itself.

Carlsbad, Calif.-based Legend3D, leveraging Sandrew’s many patents and inventions, specializes in 2D-to-3D conversion technology and services. Working at the cutting edge, the company has been integral to bringing that additional third dimension to many features over the past five or six years, including such recent and current international blockbusters as Transformers: Age of Extinction, The Amazing Spider-Man 2,The Lego Movie and Maleficent. Older sparkling jewels in the Legend crown include Hugo and Life of Pi.

Sandrew is also Legend’s chief technology officer and chief creative officer. Indicative of his importance in the 3D tech world, he was inducted last March into the International 3D & Advanced Imaging Society board of governors. The organization is the 3D industry’s largest and most important group. It represents the interests and goals of the 3D business internationally with a mission to advance the creative arts and sciences of stereoscopic 3D and 4K. (Disney, DreamWorks, Sony, Paramount and IMAX are just a few of the Society’s big-name founders.)

Sandrew’s journey to 3D is Hollywood-worthy. A PhD neuroscientist, he invented Legend’s proprietary 3D software after more erudite beginnings as an East Coast academic on staffs at Harvard, Boston’s famed Massachusetts General Hospital, and Columbia’s College of Physicians and Surgeons.

His career first took a hairpin plot turn in the late ’80s that even a Hollywood script couldn’t imagine: He devised the proprietary software for the controversial but jaw-dropping colorization process and made an extraordinary leap to the West Coast to build it. His inventions for Hollywood emerged from work done from 1978 to 1987 at Harvard Mass General Hospital. There he established neuroscience labs including an imaging lab centered on MRI, CAT and PET scans of the brain.

Although at the hot center of the 3D frenzy powering blockbusters worldwide, Sandrew remains more soft-spoken scientist than Hollywood player. “I’m immersed in science, but left [Boston] in 1987 to come to California to invent colorization,” he recounts. “Back then, some entrepreneurs approached me who wanted to digitally colorize black-and-white movies. The colorization process at that time was analog, producing extremely poor color quality. They understood that if you colorize a public-domain film, the colorized version is eligible for a new copyright that they would own. They knew about me and my medical imaging work, which is how I was brought into the colorization business.”

Out West, Sandrew founded American Film Technologies (AFT) and served as chief technology officer as inventor and patent-holder of the first all-digital colorization process that was used to colorize more than 250 motion pictures, including “essentially all of [Ted] Turner’s work.” The process most memorably brightened (literally) Ted Turner’s cable channels but frightened, even horrified, film purists. Deemed by many as tampering with an auteur’s vision, colorization faced a considerable backlash, but Sandrew—Our Man from Academe—weathered the storm: “I was naive about all [the controversy] because I was from such a different field, so it didn’t affect me. The irony is that the more critics complained, the more successful colorization became.”

After leaving AFT, Sandrew was a founder of Lightspan, Inc. in 1993, one of the largest educational software companies in the U.S. selling K-6 “edutainment” DVDs meeting all state standards to entire school districts. Then came Legend Films, which he founded in 2000 when he reinvented the colorization process with digital tweaks made possible by significant advances in computer technology.

Says Sandrew, “I invented colorization in the early ’90s and was approached in 2000 by a friend, Jeff Yapp, formerly president of Fox International Home Video, who wanted me to invent colorization again but in a more refined manner producing far superior color using the latest technology. So I invented a new process for colorization and we did a lot of work on public-domain and major studio catalog titles. Then in 2006 when my technology partner Greg Passmore showed me 3D technology for the first time, I was blown away and I immediately had a sense of where it was going. So I diverted my R&D away from colorization to 3D.”

The advanced colorization work, in fact, enabled the platform from which he created Legend3D’s proprietary 3D conversion software. Simply put, the jiggling of pixels enables both platforms. Colorization and 3D processes are, in fact, related and indeed “similar in the early stages.”

Legend was renamed Legend3D in 2010 when, again empowered by his proprietary software, Sandrew shifted gears from colorization to 2D-to-3D conversion.

The majority of Legend3D clients are Hollywood studios and their first-run features. But things old could be new again. Legend’s proprietary 3D conversion makes it possible to convert any 2D film to 3D, including the hundreds or maybe thousands of musty or newer features that sit in distributors’ libraries and comprise their backlist. If content is king, Legend3D’s software could enable any feature to re-enter the marketplace as 3D royalty.

But such a possibility raises the question of what kinds of films—what genres—are appropriate for conversion, assuming the 3D conversions would make these films more appealing to audiences. Asked this inevitable question, Sandrew ventures, “We don’t really know yet which are best for the format, because to date the industry has been focused on limited genres and maybe just about anything will be enhanced with 3D. Look at [the 3D conversion of] Top Gun, which is really more of a love story than anything and it’s great in 3D.” He adds that he’s a fan of catalog titles and believes that many franchises like the Matrix, Pirates of the Caribbean and Harry Potter films would work as conversions. In fact and no surprise, Sandrew doesn’t name any film or kinds of films that shouldn’t be considered good candidates for 3D conversion.

Mainly, the company is after the big fish: “Our sales force,” says Sandrew, “is focused on the new studio films emerging, not so much the catalog titles.”     

Legend plays well with IMAX: “In Transformers [Age of Extinction], Michael Bay used many digital camera formats including IMAX and we had to match the IMAX look, but there was no problem. IMAX is not an issue for us al all.”

Sandrew cites IMAX as a company that is aggressively moving toward leading-edge display technologies. “They were already delivering the brightness required for theatre audiences and now they’re installing laser projectors that will improve the theatre experience even more. This is happening in China and South America and in five years will be ubiquitous.”

According to Sandrew, Legend has a “very limited number of competitors” and, like the competition, the company finds its clients through “a very short list. We all know what films are coming out, so we’re all bidding against each other on the same titles. We’re often brought in at the end after the 2D shoot.”

While all company projects involve Sandrew’s proprietary software for the conversion of 2D material to 3D, work varies according to whether features are “native” 3D films (begun as 3D camera-captured productions) like Hugo and the first Amazing Spider-Man, “hybrids” (a combo of material captured during production as either 2D or 3D) like Transformers: Age of Extinction, or full 3D conversions of original 2D films like The Amazing Spider-Man 2, Man of Steel and Top Gun.

Without understanding the mechanics, many of us take 3D for granted, already knowing that each eye captures a slightly different perspective or angle that the brain next processes into a single image. Or is that it? Sandrew helps give a little more, er, depth to the 3D magic:

As he explains it, stereophonic, so familiar to music lovers, enables an individual to hear two audio feeds but experience these as one. Similarly, stereoscopic is the underlying quality of 3D, the experiencing of two visual feeds as one. The eyes converge to see the stereoscopic effect of two distinct visual captures so that the actual perception of 3D only happens inside the brain. The eyes do see two different objects, but the brain takes over creating one additionally endowed with depth, volume and solidity. In 3D, the whole is definitely greater than the sum of its parts.

If perception is at the heart of 3D, misperception is at the heart of the notion that 3D popularity is sagging, Sandrew contends. These notions are floated in the media, with blame placed on fickle audiences, ticket upcharges, inadequate screen brightness or even the productions themselves.

“[Declining interest] is more misperception than reality,” he continues, reminding that 3D grosses have hit an all-time high and that of the top 15 performing films of all time, ten were in 3D, and that 2013 was a stellar year when 13 of the 15 top-grossing films were 3D. He predicts that this year and 2015 will mark the biggest performances ever of 3D product.

And not to be forgotten, he adds, is that “while 3D continues to grow here, it is even much more popular internationally, especially in China.” 

Sandrew continues: “‘Jaded’ is a good word for what might be a cooling of audience enthusiasm, but look at China, where the upcharge and glasses are signs of a premium experience instead of what some in North America deem an annoyance. But in other parts of the world, it’s that coveted premium experience.”

But 3D is not just for theatres. 3D TV has hit the home front, although not yet claiming any victory. Sandrew is also a big believer in 3D TV for couch potatoes and sports-bar fans and does not buy into the perception that 3D at home is “dead in the water.” The stalled status of 3D for smaller screens doesn’t bother him: “The consumer-electronics industry introduced 3D TV too fast and in too grand a fashion—consumers weren’t ready for it. But today it’s difficult to purchase a high-end flat-screen TV that is not 3D-enabled. So, as people buy 4K TVs, the installed base for 3D TV will grow. Once these are in homes and the high dynamic range is available, people will use them [for 3D viewing].”

Technology keeps roaring along, but exhibitors too can get active and need not just be vigilant on the sidelines awaiting the latest and greatest. They have options today, says Sandrew, for improving the cinematic experience for their audiences. Eventually, he notes, 4K will be further enhanced by the introduction of high dynamic range (HDR) both in and out of the home. “At NAB 2014, the mantra was: We don’t want more pixels, we want better pixels, brighter pixels with a greater color gamut which more precisely captures what the eye sees.”

But, he cautions, “these advances will ultimately make TV a superior viewing experience than what audiences will be able to get in theatres.” He reminds that “unlike IMAX, traditional theatre screens are typically not bright enough and 3D glasses further darken the movie screen.” But as home viewing improves, he speculates, “this will force exhibitors to upgrade to laser projectors which raise the resolution bar, improve brightness and introduce high dynamic range. Right now, theatres can offer filmgoers passive glasses and make sure the venues are clean. Perhaps number one is cranking up the projector bulbs to a minimum of six foot-lamberts so that the images get brighter. They now tend to be dull.”

Filmmakers too are doing their part by "being less shy about 3D,” he says. “In the early days, there was the belief that pushing 3D would make movies appear too gimmicky, but look how well 3D works with so many films. The Amazing Spider-Man 2 is a good example of how far 3D can be pushed without appearing gimmicky.”

As for that all-important question of when 3D viewing without glasses might be possible for cinema audiences, Sandrew suggests that “glasses-free is somewhere out there but not imminent. It will eventually happen, but not with the technology that exists now.”

Taking a more in-depth look at Sandrew’s conversion technology, it comprises three steps: separating the different elements (or planes) in a shot, giving these depth and volume, and painting in the gaps between the objects and the backgrounds from which they were pulled forward. Rotoscoping (manipulating individual frames) is common in the first step, separating the elements, but Sandrew also applies his pixel-specific process developed from the company’s colorization work, which entails his creative staff determining a sampling of pixels in specific objects to be separated. The tedious frame-by-frame work is then outsourced to one of Legend3D’s India facilities.

Early last year, Legend moved into 60,000-square-foot state-of-the-art studio headquarters in Carlsbad and the company recently announced the opening of their new 3D L.A. Hub in Hollywood, which Sandrew describes as “a one-stop finishing solution for the stereo conform and post needs of our clients. We’ll be state-of-the-art with our color-grading capabilities.”
Known in-house as the Legend3D Hub, the facility will offer a superior screening facility and allow filmmakers to review their 3D conversions in continuity on the latest RealD screen technology, and do conversion adjustments in real time. The Hub, still awaiting its formal name, will be equipped with a full editorial infrastructure and a 10-gig pipeline to the Carlsbad headquarters.

So 3D is thriving, but wait a second—this is 2014 and technology advances every second. When talking 3D and immersive images, the subject of holograms inevitably arises. Might these ever become part of the film production or conversion process? “A year ago I put it in the sci-fi category,” says Sandrew, “but I have associates who have worked out some interesting possibilities. Maybe it’s ten years off before that technology can be done, but there’s some potential.”

Let viewers and the industry beware: Blade Runner, 2001: A Space Odyssey and Dick Tracy were also once in “the sci-fi category." 


Wednesday, June 18, 2014

The Amazon 3D Smartphone Could Revolutionize Cell Phone Display Screens


Amazon Smartphone: 3D Retina Technology Could Revolutionize Cell Phone Display Screens

 
on June 18 2014 1:33 PM Originally Published in International Business Times
Audience wearing 3D glasses watches a Kraftwerk show

When rumors began to circulate in recent weeks that the June 18 Amazon event would in fact be a launch party unveiling the e-commerce company’s new 3D smartphone, the tech world responded with a collective shrug. Hollywood has spent decades working to convince TV and movie audiences that 3D is a thing of the future, if only people were willing to wear a pair of plastic blue-and-red glasses.
Developers and film veterans wondered out loud why the future-focused Amazon, which has teased drone delivery and sparred with struggling book publishers, would try to go down the same path along which so many others have failed. But a 3D phone might actually be crazy enough to work, and possibly be successful enough to change consumer expectations about new products.
Dr. Barry Sandrew – a technology patent owner and the founder, CTO, and COO of Legend3D, which converts 2D video into 3D format – said a smartphone, if developed the right way, could be the perfect entry point for a public ever hungry for a flashy new device.
“I believe that residual stigma attached to 3D came not from bad theatrical 3D conversions but from the consumer electronics industry, which introduced 3D TV too fast and with too much hype,” he said in an email to IBTimes. “Consumers were not ready because there was simply not enough content to make the purchase of a 3D TV worthwhile. In addition, I think it’s clear that the requirement of wearing 3D glasses became a negative issue – due primarily to influence from the media.”
To replicate “Avatar’s” success, and avoid the fate of a colossal flop like “Step Up 3D,” Sandrew said Amazon has no choice but to properly utilize autostereo (a concept that essentially boils down to glasses-free 3D viewing). This technology requires customers to “position themselves within a sweet spot in front of the image so that an overlaid sheet of corrugated ridges accurately refract reflected light to the appropriate eye,” Dr. Sandrew explained.
Advertisers have found success with this “sweet spot” when installing a 3D sign into a casino lobby, for instance, where someone approaching a sign would see it as blurry only to stare directly at it and find a bright, imaginative sign. An Amazon 3D phone could find the same success, with customers having little choice but to stare directly at their screen to use it.
“When applied to single users devices like smartphones, tablets and even laptops, the sweet spot limitation is not as much of an issue because the user typically positions their head in front of the display and can move the device backward and forward from their eyes to get an optimized stereo effect,” Dr. Sandrew went on.
As 3D TV developers have learned the hard way, the autostereo challenge could still be insurmountable for larger screens. Designers would need to conceive of some way to replicate that sweet spot for people sitting in different areas while looking at the same screen in a room.
“I’ve seen some decent quality autostereo video and images on smartphones such as the discontinued HTC 3D phone and I’ve seen adequate autostereo on a handful of tablets that are just making their debut in the market,” Sandrew said. “However it’s been clear that the technology has a long way to go before it can be considered a solid consumer product – that is, hopefully, until now.” 

Friday, June 13, 2014

The Fate Of Theatrical Exhibition in the Digital Age of TV


How Movie Theaters Will Get Their Mojo Back

                             Also published in Wired Innovation Insights - June 13, 2014

In a recent interview conducted by TheWrap I discussed how advances in home entertainment display technology will very likely trump today's movie going experience. Indeed, the next generation of home entertainment TVs will not only have greater spatial resolution and 3D, but they will also include High Dynamic Range (HDR) which significantly opens up the color gamut from 8 bits per color to 10 or 12 bits per color.  This increases the range and shades of emitted color from 36% of the CIE color space to almost 76%, creating a viewing experience that more closely mimics the color resolution of the human eye.

Advances in Digital TV Require New Standardization Specs

The latest advances in digital TV technology have spawned a new standard called Rec 2020 which is intended to replace the old Rec 709 High Definition (HD) TV standard set back in the '90's.  Rec 2020 establishes standards for 4K and 8K resolutions, which are 4 times and 8 times the resolution of our current HD TVs respectively, various high frame rates (HFR) up to 120 frames per second, as well as significantly greater brightness, up to 40 to 50 times the brightness of contemporary TVs along with an accompanying increase in contrast. Of course, most big screen TVs will also feature immersive 3D that requires passive glasses. As I stated in The Wrap interview, these dramatic innovations in home entertainment will most certainly pose a competitive advantage over our neighborhood multiplex and megaplex theater chains because our home TVs will eventually offer a far superior visual experience.

Standards In Screen Projection Will Become Essential To The Survival Of Theaters 

Xenon Bulb
I'm not including IMAX in this discussion of advanced digital TV's competitive advantage against theatrical exhibition because they are already going the direction of laser projection.  The value chain of IMAX has always been and continues to be unique to that particular format, providing an optimum standardized viewing and audio experience. But traditional theaters often do not adhere to a single standard for their exhibition screens. Entertainment professionals mandate that theatrical exhibition of first run feature films should always be projected at a minimum of 6 ft lamberts but all too often, the projector bulbs in movie theaters are either set considerably lower, often at 3.5 ft lamberts or less and/or the bulbs have not been adequately maintained or switched out at the end of their maintenance life cycle. Cost is most often the factore in suboptimal theatrical exhibition. There is often a desire by the exhibitors to maximize bulb life by turning them down in brightness. The problem with this practice is that it invariably affects the movie going experience in a negative way. This is most true in 3D theaters where the 3D glasses further reduce the brightness of the projected image.

Does This Signal The Death Nell For Theater Exhibition?

Despite future advances in TV technology, theatrical exhibition of feature films will not go the way of the dinosaurs. In reality nothing could be further from the truth.  Theatrical exhibition will continue to thrive, but only if theater owners recognize early on that advances in digital TV technology will eventually cut into their margins. This should force them to reexamine the quality of their feature film viewing experience rather than simply concentrating on ancillary income streams from online loyalty campaigns and food concessions. The value chain of theatrical exhibition has to be refocused on the essential and historical value proposition of movie going–creating a unique viewing experience that justifies traveling to a theater and paying the price of a ticket to see a first run feature film.

As a consequence, I believe that exhibitors will have no choice but to upgrade their theaters with the latest laser projectors that will serve as a solid foundation for future advances in theatrical display.

Toward that end, the dawn of the Laser Projector for theatrical exhibition is upon us. High resolution, high dynamic range, 3D laser projectors being developed by Christie, Barco, NEC and others increase the projected brightness of a feature film from 3.5 ft lamberts to 14+ ft lamberts and both gamut and saturation will be far superior to current exhibition standards. If anything, I believe traditional theaters equipped with laser projection should be able to offer IMAX a run for its money. 

Will We See A Further Consolidation of Theater Chains?

We've seen the theater industry in the U.S. change considerably over the past two decades.  The age of the downtown family run theater has long past. If they have survived at all, these single screen theaters have typically been transformed into art houses.

The neighborhood theaters found it impossible to compete with the suburban and mall multiplex and megaplex theater chains which tend to draw audiences from 4 to 5 times the distance depending on the population density. With the coming of the next generation of TVs threatening to cut into the margins of literally all theatrical exhibition, I believe the critical yet costly requirement to upgrade to laser projection will force a greater consolidation of theater chains where only the best capitalized will thrive.

Will Feature Film Release Schedules and Distribution Continue To Collapse?

Feature film release schedules might change considerably because of the advances both in home and theatrical display devices. There are really two populations that need to be served–audiences who have the resources to purchase the latest TV and prefer to watch first run feature films at home and those who, because of personal preference or various economic and/or social reasons prefer to watch feature film releases in the theater.
We're already seeing simultaneous releases where first run feature films released into the theater are also offered on TV as day and date on-demand services. As the distinction between home theaters and multiplexes eventually diminish, I believe that simultaneous day and date streaming of first run feature films to the home will become the norm.

In Conclusion

I see the exciting and dynamic future of home entertainment display devices a necessary wake up call to theatrical exhibition owners. There will come a time in the not too distant future where the survivability of theater chains, facing looming technological superiority of the home entertainment market, will depend on their timely move from antiquated xenon bulbs to the superior technology of laser projection. While the upfront installation costs of laser projection are significant, the long term economic gains from the draw of larger and newer audiences as well as the savings in terms of labor and maintenance will more than justify the expense over time. As a result everyone wins.

Sunday, June 8, 2014

3D TVs - Too Much Too Fast Says Founder of Legend3D

‘Home TV Experience Will Soon Be Superior To Theater’Originally Published in The Wrap
LOS ANGELES, June 7, (RTRS): Hollywood will unleash 70 movies in 3D next year, the biggest year yet for the format, according to Barry Sandrew, the founder of 3D conversion company Legend 3D. While the number of movies released in 3D dropped 20 percent in 2014, Sandrew rejects any suggestion that 3D has slumped. “We’re looking at 2015 being the most 3D-heavy year ever,” Sandrew told TheWrap.

We can thank the international market for that, as countries like China build 3D movie theaters at an astounding clip. Hollywood leans on 3D and IMAX to differentiate the experience of watching a movie in a theater from what you can get at home — and charge more for it to boot. Sandrew told TheWrap the home experience will soon be “superior” to the theater, and studios will have to consider releasing their biggest movies everywhere at once.

Will you be able to watch “Transformers 6” at home while others see it in theaters? Possibly.

“Studios now release movies worldwide all at once and while rare, films such as "Noah" are  released internationally in 3D before being released in the U.S.; we thought that would never happen,” Sandrew said.

TheWrap spoke with Sandrew about watching 3D movies at home, why so much 3D is bad and the future of his company.

Question: You guys are a film company, but you want to talk about TV. Why?

Answer: Once high-dynamic range and 4K come to fruition in TV it will do what the theaters have always feared. It’s going to create a far superior experience at home relative to the theater. That’s always been the fear of exhibitors. People said color TV would be the end of theaters; obviously it didn’t have an effect. It’s still a huge industry.

But once we have these elements, HDR and 4K, it will be a better experience. This will force exhibitors to upgrade to laser projection.

Q: What is HDR?

A: Normally we only see 35 to 46 percent of the full color space. With high dynamic range you get almost 76 percent. It brings TV to the point where it really mimics the way we see; if you’ve seen it, you would feel you can’t do without it. It’s a brighter image.

With these improvements to the home viewing experience, will that lead to a decline in the theater going population? If we had HDR in 4K, it would be a far superior experience to going to a theater.


Q: Are there 4K TVs that are also HDR?

A: No, that will take a while to implement. We’re several years away. While 4K is very impressive, the mantra right now in the industry is 'we don’t want more pixels, we want better pixels.' When it comes down to it, that will be the future standard.

If you show someone a 4K TV, they won’t appreciate the resolution. You have to have a large TV and you have to sit closer to the TV. That bothers me. If you’ve seen an HDR TV, it doesn’t matter if you’re 15 feet away; it’s instantly a superior experience.

Q: Is there a timetable for the widespread adoption of TVs with these technologies?

A: It’s happening now, but people don’t realize it. The reason 3D didn’t take off is the consumer electronics industry shoved it down everyone’s throat. It was too much too fast. Now they play down the 3D, but it’s still there. If you want to buy a quality big screen TV, chances are it will be 3D-ready.

Q: So if I got buy a TV, it will come with 3D?

A: You'll know it; you’ll have glasses with it. You may not use it, but eventually you will.

Q: When can we watch 3D at home without the glasses?

A: We’re very far from seeing autostereo or glasses free 3D on our home TVs. It really irritates me that confusion remains in the industry regarding the status of autostereo.  Some consumers are actually delaying their purchase of 3D TVs because they think autostereo is already here or imminent.  The truth is, glasses free TV is neither here nor imminent. In fact I consider the technology inherently flawed for TV viewing because the observer has to be positioned precisely within a narrow sweetspot in front of the display device in order to appreciate the 3D effect.  This is less of an issue for single person display devices such as Amazon's announced autostereo 3D smartphone. Amazon's smartphone could be successful because it features eye tracking.  Eye tracking will adjust the position of the sweetspot to correspond with the position of the observers head.  Of course this requirement limits the number of people that can correctly see the 3D effect on a single device.  Consequently eye tracking of several people sitting in front of a TV is impractical.

Q: Most people are not eager to throw on 3D glasses at home, but if people start watching 3D TVs, what is the benefit to Legend?

A: The work we are creating will look superior at home and on TV. The studios haven’t been concentrating on TVs yet because there isn’t an installed base. Once its there, the focus will be greater. Hopefully well see TV shows in 3D. We’re also going to be a move to do catalog titles like “Top Gun” and “Little Mermaid.” Those are fantastic conversions, and there are so many titles that would be great in 3D.

Public sentiment seems to have shifted against 3D, but PricewaterhouseCoopers just issued a report saying the market for 3D has stabilized.

What do you think will happen?

2015 will be the biggest year yet for 3D movies with 70 movies. We’re looking at 2015 being the most 3D-heavy year ever. If you look at 2013, eight of the ten highest-grossing films were 3D. If you look at the all-time box office, the top seven movies were all released in 3D.
Only if you count the “Titanic” re-release.

Yes, so six. For 2014, the top 9 movies are all 3D. Internationally 3D is much hotter than it is in the U.S.