Cinematic Realism Considered - Part 1
There are some directors in Hollywood who have
declared, a priori that the end game of feature filmmaking is to create an
experience for the audience that is as close to reality as possible.
Toward that end, there has been a great deal of talk recently about the
introduction of high frame rates (HFR), ultra high resolution (UHR) and more
effective 3D, preferably without glasses to create an experience so close to
reality that the lines between cinema and real life become not just blurred but
invisible.
The
Hobbit:
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Does this mean that HFR is something to avoid in
filmmaking and theatrical exhibition? Of course it doesn’t, it
simply means that Peter Jackson pioneered a new paradigm in filmmaking that
will over time achieve greater maturity and acceptance for both the filmmaker
and the audience.
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Variable
Frame Rates Will Likely Be The Norm:
Today most 3D converted films are of exceptional quality but the Industry has regrettably not explored or experimented with more diverse genre for the medium. Instead we seem to have settled on a narrow sample that many creative and production people in the Industry consider ‘appropriate’ for 3D. Unfortunately the same fate could happen to HFR in that it might be considered appropriate for a subclass of films. Fortunately, the effectiveness of HFR appears to be shot specific rather than genre specific. Consequently selected shots like wide-angle vistas will be sped up to 48, 60, or even 120 fps while close-ups might be exhibited at slower frame rates, etc. I'm hopeful that variable frame rates will make the HFR applicable to a wide range of genres.
I’m not going to make a case for or against the
latest trend toward cinematic realism nor would I ever criticize advances
in film production and/or projection technology regardless of the stated end
goal. However, there are questions that this movement toward realism
evokes that go to the very heart and definition of cinema.
What exactly is the ideal cinematic experience? That question
will be addressed in:
Cinematic Realism Considered – Part 2.
Cinematic Realism Considered – Part 2.